Virtual Reality

Start moment(s)
1 semester

Only Fall semester

This programme is yearly scheduled in the Fall semester, so you can not apply for it during the Spring semester.

Transcript of Records

This minor programme will only be graded by either a "Pass" or "Fail".
There are no grades per course.

  • Virtual Reality
  • Recognition
  • Admission requirements
  • How to apply
  • Practical Information
  • Why study in The Netherlands?
Ambience photo Fontys

Virtual Reality is a great area to work in nowadays

The hardware and software for digital interaction and 3D graphics are affordable for normal consumers, thanks to developments in the gaming industry. These technologies can now be used on almost every computer system for a reasonable price, and new devices become available each year. The difference between the “classical” domains image processing, virtual reality, computer graphics, photography, game development and video- and film productions gets more and more vague. For example in the film industry they make more and more use of VR-techniques like 3D stereoscopy and motion tracking. VR can be best defined as giving an illusion of “being there”, of “presence” in a so called virtual environment. This VR-environment can be as diverse as the cockpit of an F16, the surface of a gold atom, a future building, or the inside of a coronary artery. It can be applied for training, in research (for visualizing complicated concepts), and in medical applications (for making better diagnoses, or being able to do better surgery), but also commercially (think about an architect who wants to let his clients walk around in their new home or office, before it is actually built). At the moment companies see more and more opportunities in the use of VR in product development. Virtual reality(VR) is not just one single technology, but a whole collection of rapidly evolving techniques. Most VR systems use 3D computer graphics, real time simulation techniques and a broad range of input and output devices to create an illusion of actually being in a virtual environment. An interesting website that describes the historical overview and gives an impression of VR can be found here.

In this programme you will follow courses and participate in group projects with other students. The programme covers both technical topics and topics that relate to user experience.

VR: Virtual Reality ECs
3D graphics 5
Content Creation 3
Virtual Environments & Devices 5
Virtual Individual Project 3
Virtual Humans 3
User Interaction 3
Project 8

Only Fall semester

This programme is yearly scheduled in the Fall semester, so you cannot apply for it during the Spring semester.

How will your course programme be recognised by your home university?

Fontys will provide you with a so-called ‘Transcript of Records’, which will clarify the results that you have achieved. Depending on your results, you will receive a maximum of 30 ECTS credits. ECTS credits are recognised throughout Europe. The agreement between your home university and Fontys University of Applied Sciences will usually include a condition whereby the credits that you obtain will be recognised and transferred into the records kept by your home university.

Dutch Grades vs. European Credits Transfer System(ECTS)

Some coursework is graded with "Pass" ["Voldaan = V “] or "Fail" ["Niet Voldaan = o”]. Most exams are graded with round marks ranging from 1 to 10, with mark 6 needed to pass.

The following table gives round Dutch marks, the percentage of successful students achieving these marks, the equivalent ECTS grades and their definition:

* 5.5 and above are also sufficient.

- VR = exemption (no grade given)
- V = sufficient = 7
- G = good = 8
- O = not sufficient/fail

Dutch grades % ECTS grades Definition
9 - 10 2% A Excellent
8 8% B Very Good
7 40% C Good
6 50% D - E Satisfactory - Sufficient
5* - FX Fail [some more work required]
4 [or less] - F Fail [considerably more work required]

English language proficiency

For all exchange programmes a minimum level of proficiency in the English language is required, as detailed in the table below. You must substantiate your level of English-language proficiency by submitting evidence in the form of a language test result pertaining to one of the below-mentioned courses.

* = Only if the units ‘Speaking & Writing’ and ‘Listening & Reading’ have been completed successfully.

Test name Minimal score Accepted for students from
IELTS 6.0 EU and non-EU countries
TOEFL paper 550 EU and non-EU countries
TOEFL computer 213 EU and non-EU countries
TOEFL internet 79/80 EU and non-EU countries
TOEIC* 670 only EU countries
Cambidge ESOL CAE-C only EU countries
CEFR B2 only EU countries

How to apply as an exchange student

Applications should always be submitted via the International Exchange (or Erasmus) Officer at the home university. If several versions of the programme are offered, please indicate for which version you would like to apply to (Programme I, Programme II, Programme III, etc.) This officer will send your application request (nomination) to Fontys. Once Fontys has accepted the application, your Fontys study department will send you a link to a web application called Mobility Online. Added to the link you will receive all necessary information and a manual. Please take a look at this website to see how it works.

How to apply as a Fontys or other Dutch UAS student

Fontys and other Dutch UAS students, apply for this minor via

Deadline for application:

Fall semester15 May
Spring semester15 November

*For more information concerning the start date, please get in touch with the contact person of the study department of the concerned exchange programme.

Award: most intelligent community in the world in 2011: Eindhoven Brainport region!

The Eindhoven region, also known as the Brainport region of the Netherlands, is the most important technology and industrial center of the Netherlands. With 730,000 inhabitants and a workforce of 400,000. Eindhoven region generates € 24 billion of GDP and € 55 billion in exports, one-quarter of the Dutch total. It is a manufacturing center in a high-cost country. By focusing on producing high-value, technology-based products, it is in competition with fast-growing manufacturing centers in nations with much lower costs. At the same time, however, Eindhoven is saddled with demographics familiar to Europe, in which a low birth rate and aging population is reducing the regional labor force. To win the battle for the talent that provides its competitive advantage, the region must make itself economically and socially attractive to knowledge workers from around the world and concentrate on innovation.

Eindhoven’s answer to these challenges is a public-private partnership called Brainport Development. Its members include employers, research institutes, the Chamber of Commerce, the SRE, leading universities and the governments of the region’s three largest cities. More information about Eindhoven is available on the Intelligent Community Profiles pages of the ICF Web site (

Ambience photo Fontys

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